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Samantha Howze
Samantha Howze
Technical Artist
St Louis, United States

Summary

I offer over a decade of professional experience in technical design and development. I have contributed to entertainment,
visual design, and start-ups. I am knowledgeable in visual effects, interactive development, UX/UI, and animation. I have
worked as a developer, senior artist, lead tech contributor, and consultant. I am open to related roles in interactive design
and development.

Skills

2D AnimationCompositingConcept ArtStoryboarding3D Animation3D ModelingGraphic DesignComic ArtVFXMatchmoveQA TestingMesh Tracking

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
GIMP
GIMP
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Mudbox
Mudbox
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
Flash
Flash
Premiere
Premiere

Reel

Productions

    • TV Production
      Game of Thrones - Season 3
    • Year
      2013
    • Role
      Technical Artist
    • Company
      EntityFX Stuidos
    • Movie
      Riddick
    • Year
      2013
    • Role
      3D Artist
    • Company
      EntityFX Stuidos
    • TV Production
      The Originals - Season 4
    • Year
      2016
    • Role
      General 3D Artist
    • Company
      EntityFX Stuidos
    • TV Production
      The Originals - Season 3
    • Year
      2015
    • Role
      Technical Artist
    • Company
      EntityFX Stuidos
    • TV Production
      The Originals - Season 2
    • Year
      2014
    • Role
      Technical Artist
    • Company
      EntityFX Stuidos
    • TV Production
      The Originals - Season 1
    • Year
      2013
    • Role
      Technical Artist
    • Company
      EntityFX Stuidos
    • TV Production
      The Following - Season 1
    • Year
      2013
    • Role
      VFX Artist
    • Company
      EntityFX Stuidos
    • TV Production
      Getting On - Season 3
    • Year
      2015
    • Role
      Technical Artist
    • Company
      EntityFX Stuidos
    • TV Production
      The Vampire Diaries - Season 8
    • Year
      2016
    • Role
      General 3D Artist
    • Company
      EntityFX Stuidos
    • TV Production
      The Vampire Diaries - Season 7
    • Year
      2015
    • Role
      General 3D Artist
    • Company
      EntityFX Stuidos
    • TV Production
      The Vampire Diaries - Season 6
    • Year
      2014
    • Role
      General 3D Artist
    • Company
      EntityFX Stuidos
    • TV Production
      The Vampire Diaries - Season 5
    • Year
      2013
    • Role
      Technical Artist
    • Company
      EntityFX Stuidos
    • TV Production
      The Vampire Diaries - Season 4
    • Year
      2012
    • Role
      Technical Artist
    • Company
      EntityFX Stuidos
    • TV Production
      The Vampire Diaries - Season 3
    • Year
      2011
    • Role
      Mesh Tracker
    • Company
      EntityFX Stuidos

Experience

  • Motion Graphic VFX Artist at CWave
    US
    February 2023 - November 2023

    My duties as a motion graphic VFX artist included creating an underwater scene for a multimedia wildlife documentary. I created an ocean scene, designing 3D elements and compositing within After Effects. Programmed particle simulations

    for liquid visual effects. In addition, lighting and rendering animated wildlife for video presentations.

    • After Effects Lighting and Compositing

    • Blender 3D Modeling

    • Substance Painter Texturing

    • Particle Simulation

    • Lighting and Camera Animations

  • Technical Character Design at Create Neptune
    Los Angeles, US
    March 2022 - August 2022

    My duties as the technical character designer included creating low-poly characters for a mobile interactive game. Characters were designed to match existing assets. I modeled, textured, and rigged the main characters for the mobile, VR, and WebGL interactive platforms. Character animations and user controls were programmed in Unity.

    • Blender 3D Modeling

    • Adobe and 3DCoat Texturing

    • Custom Character Rigging

    • VR Avatar Rigging (including Face/Hands)

    • Optimization for mobile and WebGL builds

    • Unity Game and Animation Programming

  • Development Consultant at GetWealthyLife
    US
    October 2017 - April 2018

    Adviser for a remote start-up, managing an offshore interactive development team. Planned pipelines to address technical challenges, interviewed and hired freelance artists and developers, and collaborated with offshore programmers and designers to meet client needs. Oversaw development and quality assurance for Android and iOS applications, ensuring

    timely launches and successful revisions.

    Mobile Game:

    Credit Stacker

    • Tech Advisement

    • Interviewing and Hiring

    • Communication with local and offshore JIRA

    • Creating Pipelines and Specifications for Java-based platforms

    • Managing Shipping and Analytics

    • Managing Quality Assurance

    • Managing a development team for Android & iOS application development

  • Technical 3D Artist at EntityFX Stuidos
    Santa Monica
    August 2011 - May 2016

  • QA Tester at Square Enix
    Los Angeles, United States of America
    June 2010 - August 2010

  • Lead 3D Artist at Fellowship Studios
    Manhattan Beach, United States of America
    March 2009 - May 2010