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Gun and Blade

I am available for freelance opportunities: https://www.upwork.com/workwith/samanthahowze

Project goal was to create matching weapons, for Second Life interactive virtual platform.
To start, I modeled and unwrapped the assets in Blender. Both assets required low-poly specifications. Details were sculpted in Zbrush, and baked into normal maps. Texture maps were created using Quixel Mixer.

Both gun and blade were then scripted, for interactive users. The scripting language I used was Java. Animations for avatar interactions with the game assets, were development using Blender as well.
The end product included an briefcase with an equipped weapon. Equipped weapon programmed to aim, shoot, or taunt.

This item was created for the Second Life interactive virtual world, and can be purchased here: https://marketplace.secondlife.com/p/Highgod-Handgun-No1-EmptyP1/21053547

I am available for freelance opportunities: https://www.upwork.com/workwith/samanthahowze

Highgod HandGun No.1

Highgod HandGun No.1

Highgod Blade No.1

Highgod Blade No.1

Highgod HandGun No.1 - Blender

Highgod HandGun No.1 - Blender

Highgod HandGun No.1 - Sketchfab