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Game Wizards - Deadman's Tales

An old project from back in my college days. A battle royal-type platformer for PC.
On this project, I was a part of the character and environment design team. Contributing to the game art aspects on this title. This was accomplished with 3Ds Max and Zbrush. To texture assets, Photoshop was utilized. Some texturing, for characters, was done in Zbrush. xNormals was used to bake in high-resolution details. Level design was build in the Unreal Engine.