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Challenger Development

A vehicle for the PC multiplayer platform, Sinespace.
https://sine.space/shop/view/2272930/Virtual-Dispensary/GatewayChampion-HG

The task was to create a vehicle game asset, then program it with the Sinespace SDK for Unity. I used the Sinespace API database, to create a drivable car for the platform. This project uses C# scripting language.

My modeling program for this project was Blender3D. Textures were a combination of Adobe Photoshop and Mixer. I then created materials and reflective shaders within Unity3D. Addition UX/UI, for the car's rearview mirror, was designed in Adobe Illustrator.

This vehicle will also be included in a driving/racing simulation for my vehicle portfolio. The Unity version is in development. I will also create an Unreal Engine version. Environmental scenes are in creation and running tests for PC, WebGL, and mobile usability.

More details on this project will be posted.

I am available for freelance opportunities: https://www.upwork.com/workwith/samanthahowze

Sinespace version on my Challenger vehicles

Sinespace version on my Challenger vehicles

Sinespace version on my Challenger vehicles

Sinespace version on my Challenger vehicles

Vehicle modeling and base textures within Blender.

Vehicle modeling and base textures within Blender.

Vehicle modeling wireframe and base textures within Blender.

Vehicle modeling wireframe and base textures within Blender.

Instagram prom of Challenger in Sinespace

Gameplay testing of vehicle in Sinespace

Unity environment for drive simulation portfolio.

Unity environment for drive simulation portfolio.