I used Character Creator to generate an avatar that would be used for WebGL game development.
To prepare this character, I completed the task below:
Converting Character Creator for use in Blender and Unity
Optimization with clean retopology
Low-poly hair creation
Optimization of textures for low-poly uses
Improving the rig and skinning for facial expressions and animations
Improving the rig and skinning for in-game character customization
Retargeting animations for use in Unity
Setup character for driving simulation for WebGL demo:
Character Rig Customization
Retarget Animations
Character Texture and Materials 01
Character Texture and Materials 02
Facial Animations