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Character For WebGL Game Development

I used Character Creator to generate an avatar that would be used for WebGL game development.

To prepare this character, I completed the task below:

Converting Character Creator for use in Blender and Unity
Optimization with clean retopology
Low-poly hair creation
Optimization of textures for low-poly uses
Improving the rig and skinning for facial expressions and animations
Improving the rig and skinning for in-game character customization
Retargeting animations for use in Unity
Setup character for driving simulation for WebGL demo:

https://virtualdispensary.itch.io/parkinglot-demo

Character Facial Armature

Character Facial Armature

Character Animation

Character Animation

Character Creator Generation

Character Creator Generation

Character Rig Customization

Retarget Animations

Character Texture and Materials 01

Character Texture and Materials 02

Facial Animations

Character Setup in Unity

Character Setup in Unity

Character IK Setup in driving simulation prototype

Character IK Setup in driving simulation prototype