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Game Wizards - Exodus

An older game development titles, Exodus. I was a lead character artist, during my college days. Here I was modeled 3D characters, based off the concept artist design. This post, showcase my creature design.

Creature design was accomplished in Zbrush. Low-poly versions where optimized in 3D studio Max, and Autodesk Maya. Texturing was designed in both Zbrush and Adobe Photoshop. This game title was development using Unreal Engine, and won an Unreal Challenge at the time of its release. This indie titles was even featured in IGM.com