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Moko Mutt

Introducing "Moko Mutt," a unique collectible Animesh creature in the captivating virtual world of Second Life. Crafted with expertise, the Moko Mutt model begins its journey in Zbrush, where every detail is meticulously sculpted. It is then transitioned to Blender for precise retopology and rigging, ensuring optimal performance and realism.

The visual allure of Moko Mutt is enhanced through a toon-painted texturing process, combining the advanced painting tools of Blender and the versatility of Photoshop. Following this, custom animations and lifelike poses are meticulously crafted for an engaging user experience.

Moko Mutt takes virtual interactions to new heights within the OpenSim simulation, where user interactions are fully scripted, offering an immersive experience.

Available for purchase on Second Life here, it also extends its unique presence as a non-fungible token on OpenSea.

Stay tuned for updates, as my journey with Moko Mutt continues in exciting new directions. This project will re-emerge as a foundation for experimental applications in Unity3D, pushing the boundaries of virtual creativity.

- Update 12.2.25

A simple virtual pet simulator is in development to showcase the creature animations designed for this project. This Unity build is for web-based users and is now available for testing. More information about this ongoing project can be discovered on itch.io DevBlog : https://virtualdispensary.itch.io/moko/devlog/1131352/moko-virtual-pet-sim

Play the current build of this Unity3D project here:
https://virtualdispensary.itch.io/moko