A particle test for a real-time fluid in motion.
This test was constructed within Blender.
To start, I used the classic ball bounce test. First, animating the ball with the animation graph editor.
Adding a camera and basic lighting, set the scene for the rendered shot. The fluid system was then added,
I customized the mass of the fluid to my liking and cached the effect.
Lastly, I composited the final render look with the Render Node System.
This particle test was rendered as a plate and composited with Adobe After Effects.
The final video was exported using Adobe Premiere Pro.