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3DsMax Mobile Game Character - Mobile Character

Here is an art test I did for a mobile game studio. The task was to create a low-poly, mobile ready character. This character's poly count could be only 2000 polys or less. Textures on a 512 and 256 maps. Character had to be development in 3D Studio Max.

For this project, I created a high poly version. Once complete, I used retopology to develop a low-poly version that would be workable for a top-down mobile application.
The high-poly version was used to create the texture maps within Substance Painter.
Later, both high and low-poly characters were used to create normal map. Using Photoshop, I compelled the additional maps, such as Diffuse, Roughness, Specular to create the final look. (Only the Diffuse, Normal, and Opacity Maps were required for this art test.)
I like the present my work in Blender, so I set up a quick node system to show how the texture maps work in realtime.