Traditional Interior Assets
This is the start of an interior design for game design and VFX compositing.
All the assets used, I created using Blender.
For this presentation, I am presenting my assets using Unreal Engine 5.1. This presentation will include a third-person interactive tour of this re-modeled traditional brick store.
I have started to program a few working functions, such as light switches, swing doors, and picking up items within Blueprint. I also have added a more dynamic locomotion controller, similar to Resident Evil. I feel fixed cameras will better suit the tour's beauty shots.
This presentation will also fit into my virtual merchandising portfolio. I will decorate this scene to work as a virtual store. The layout will be used as a reference for my virtual presents in various virtual marketplaces. I will also make most assets available for purchase within SecondLife, Sansar, and Sinespace.
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